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December 13, 1997
Ugh. My ISP
has been having some SERIOUS problems lately, so I can't do any real updating.
I was lucky just to get this one file in. Hopefully the problems will be
resolved by tommrrow, and I can finally upload the next episode of the
Micro Film, which will have some never-before-seen shots of a few of the
models that Privateer is working on (ooh!). Oh, and after reading Brian
Hook's latest .plan update, let me be the first to say I REALLY want
one of those Voodoo2 cards. Hope I'm back in the land of the living with
you tommrrow. [Red Knight]
Micro Film Delay
December 11, 1997
I'm tied up
with Real Life stuff right now, so the next epsiode of the Micro Film won't
be posted until tommorrow. [Red
updating my .pp and
the shots page. There are now six new screenshots
from the current Tatooine level, including one of the Cantina. [Jizzlobber]
UK PCZone Shot
December 10, 1997
Thanks to Alan Kivlin, I snagged a screenshot from the UK PCZone CD which
profiled us. Click here to see what they say.
December 9, 1997
finished version 1.0 of the Bystander Bot recently, and I just checked
it out. It's working quite well so far. The test level full of grunts had
them all sort of pacing the room until you shoot them, and then they ran
across the room. Looks like this will be quite a useful tool in our levels.
has finally been released in the US. Check any site that has anything to
do with Quake to verify this. My .PP will be updated within the next hour
or so with some kick ass prototype textures.[PsycoMage]
I just got the
new hands.mdl model from the FTP, which Thump has finished skinning for
us. It looks really great, and this means that we'll be able to finish
up the skins on the blaster rifle and pistol now. I also tried the latest
code for the Patrol Droid from ShockMan, which is really coming along nicely.
One last thing. EleCtRiC updated his .PP with some info on the new status
bar graphics. [Red Knight]
I'm still playing
around with the now-famous Omicron bot, though to answer the question a
few of you have been asking, no the bot will not be included in SWQ. That's
what our "dream team" coding dept. is for (nothing like a little pressure,
right guys? ). If you haven't got this bot yet, be sure
that you do. I ran it through a couple of the more complex SWQ levels,
and it most definitely did deliver the goods, as well as rocket, nails,
etc. all into my hide. One thing I did notice however was the bots inability
to cope with some of the more complex level features. Now, one cannot expect
a bot to be coded for everything, as that would be impossible, but I did
notice this. For example, at one point there might be a func_pain entity
below a catwalk. If the bot jumps off, it will be killed. Sure enough,
every time I dealt enough damage to a bot on a catwalk, down it would jump.
Another location I noticed this as was in an elevator. The bot would sit
and wait for the elevator to go up or down, run out, but then turn around
and run right back in, never leaving unless I provoked it to come out by
shooting it. As I said, I didn't really expect the bot to be able to cope
with a situation like that, and the fact that I did notice this is a testament
to the great work the Omicron team has done. I played this bot with some
friends of mine on our network, and when I saw one of the bots doing the
elevator thing I mentioned earlier, I asked, "Why is he doing that? Oh,
that's a bot". A tip o' the hat to Mr. Elusive and the rest of the
Omicron team on a job well done.[Red
Sites of Interest
I've come across
a lot of people who still don't know about some of the best Quake-related
sites out there on the net, so I'll post a couple of links to them here.
First off is Game-Wire,
which is THE site for game-related news. It's the home of the Great News
Guru Prophet, and seems to be updated constantly. Another great site, is
This has to be the largest and easiest to use first-person gaming link
repository on the net. If you don't know the URL of a site, Slipgate Central
is the place to go. Finally, one of my favorite sites, which is also home
to some members of our coding dept. is Inside
3D. This last site not only posts a lot of Quake-related news, but
also has a huge wealth of information regarding programming for all first-person
3D games out there. Be sure to check it out.[Red
Due to some
communication blackouts caused by the server problems, we were out of touch
with everyone for a while, so progress on Prelim 2 has slowed. We'll release
it on December 23rd no matter what, but expect an update about a week after
that as well. I recieved ShockMan's chase cam code, and it's looking really
good, with a couple of features you don't normally find in chase cams.
I also got the latest update of Privateer's PHIL model, which is a definite
improvement, and is heading off to the skins and coding depts. right now.
Privateer also has some exciting plans for the Stormtrooper model he's
working on, which I think you'll like. [Red
Wow. This thing
is really amazing. This has to be the most lethal bot I've played against.
Watching them learn the level is truely and amazing experience. You can
get it from our site here
(963k). You won't regret the download time. [Red
a non-SWQ DM level on his .PP (.Personal Page, our term for "fake .plan").
the lack of updates, Real Life's been keeping me busy. I've given the other
members access to this page, so they can also update, and I really hope
they will. Also moved some of the news to the Old News section. [Red
Micro Film 5
December 4, 1997
The fifth episode
of the Micro Film has been posted on it's page.
Omicron bot has been released to the public. I just downloaded it myself,
so I haven't had time to test it out yet. I'll post my comments here tommrrow.
Sorry for the
delay on the update tonight, but Telefragged has been having some problems
as of late. Also, I've givin the other member's access to the site, so
hopefully they'll start using it to update more often than I do. One last
note, yes the counter was somehow reset, so that as of yet unannounced
fifty thousand hit event I was planning will have to be put off that much
longer... [Red Knight]
Quake 2 Clarification
December 3, 1997
Just to clear
up a few things. First, the TC will only be ported to Quake 2 if certain
conditions are met, one of the most important being that the delay can
be no more then one month. Also, for those of you worried that Quake 2
will run slower on your system then Quake, based on the q2test id put out,
remember that q2test was not optimized at all, and the retail version of
Quake2 will run much faster.
Johan Uijtenbroek sent in an email with the info
that PCZone put on their cover CD about us. Here's a portion of that email:
||They start by
saying that they have some info and screenshots of commercial and copyright
infringing TCs they sadly couldn't include on their CD. Then, after clicking
on "A look at some of the best and some of the more imaginative TCs":
Star Wars: Call of the Force:
This is one TC we've high
Already the Beta demo has
Stormtroopers, blasters and a lightsaber.
After clicking on "Screenshots"
they continue with:
This TC really rocks. Take
a look at the screenshots : the attention to detail is unbelievable. Some
of the locations are actually recognizable from the films. Quake's moody
engine with its lightning effects should make for an excellent TC.
(providing it makes it past
LucasArts team of lawyers, that is)
They conclude with 8 screenshots
from your screenshotspage.
December 2, 1997
Wow! If you
haven't already, check out the online version of the Quake
2 Manual. This thing is really neat. By now, I'm sure you've all heard
the game has gone gold, and personally, I can't wait to get my hands on
it. Also, if we can easily convert things from Quake 1 to Quake 2, this
may end up being a Quake 2 TC after all...
Just got a new
model from Privateer. This one's the Speeder Tank. It's a transport/assault
vehicle that uses repulsorlifts for propultion. Another effect is that
you can shoot off the individual guns to cripple instead of completely
destroy the tank.
We're back in
action here at Star Wars Quake HQ, and working hard to get Prelim 2 out
on time. I've set the final work date as the 21st, so expect the Prelim
to show up sometime soon after. I'm going to go ahead and say that Prelim
2 will be released on the 23rd. Here's what's planned to be included:
- All weapons
except the lightsaber
- The current
version of all the Tatooine levels
(the actual new model, not just skins)
- Bith bystanders,
more to be implemented at a later date.
Ltd. All rights Star Wars,
the Star Wars Logo, and the Star Wars Universe and all it's objects, are
property of reserved. Quake and the stylized "Q" are trademarks of id
software All rights reserved.
I heard that
the TC got a blurb in the UK PCZone magazine cover CD. If anyone knows
what was said about us (should be just a little blurb), please email
me with the info.