Uses:
b_goal.c
b_fuzzy.c
b_fight.c
b_move.c
Exports:
// Executes bot AI.
//
// Parameter:
bot : the bot to execute AI for
// Returns:
-
//
void (entity bot) BotAI;
// Stops all the bot battles.
//
// Parameter:
-
// Returns:
-
//
void () StopAllBotBattles;
// Removes the given player as (possible)
enemy.
// Called when a client or bot leaves the
game.
//
// Parameter:
e : possible enemy
// Returns:
-
//
void (entity e) RemoveBotEnemy;
// Makes all bots enter the intermission AI.
// During the intermission the scores are
displayed and
// the players can't do anything.
//
// Parameter:
-
// Returns:
-
//
void () BotIntermission;