Uses:
b_move.c
b_fuzzy.
b_frames.c
Exports:
// Makes the bot aim at the enemy
//
// Parameter:
bot : bot that should aim at the enemy
// Returns:
-
//
void (entity bot) BotAimAtEnemy;
// Makes the bot shoot at the trigger goal.
//
// Parameter:
bot : bot which must shoot the trigger
// Returns:
-
//
void (entity bot) BotShootTrigger;
// checks if the given enemy is visible for
the bot
//
// Parameter:
bot : bot looking
//
e : enemy
// Returns:
true if enemy is visible
//
float (entity bot, entity e) BotEnemyVisible;
// checks if the bot can attack and attacks
if possible
//
// Parameter:
bot : bot that should attack
// Returns:
-
//
void (entity bot) BotCheckAttack;
// Let's the bot make attack movements
//
// Parameter:
bot : bot that should make attack movements
//
speed : moving speed of the bot
// Returns:
-
//
void (entity bot, float botspeed) BotAttackMove;