Uses:
b_think.c
Exports:
void () bot_stand;
//standing frames
void () bot_run;
//running frames
void () bot_shot1;
//attacking with the shotgun
void () bot_axe1;
//attacking with axe sequence 'a'
void () bot_axeb1;
//attacking with axe sequence 'b'
void () bot_axec1;
//attacking with axe sequence 'c'
void () bot_axed1;
//attacking with axe sequence 'd'
void () bot_nail1;
//attacking with (super) nailgun
void () bot_light1;
//attacking with thunderbolt
void () bot_rocket1;
//attacking with rocket/grenade launcher
void (entity attacker, float damage) bot_pain;
//pain frames
void () BotDead;
//dead frames
void () BotDie;
//die frames