B_impuls.c

This module implements the user impulse commands and menu.
 

Uses:

b_spawn.c
b_observ.c
 

Exports:
 

// Makes the given client the new administrator
//
// Parameter:            e : client to become administrator
// Returns:              -
//

void (entity e) MakeAdmin;

// Stops the given client from being administrator
//
// Parameter:            e : client to leave administrator job
// Returns:              -
//

void (entity e) StopAdmin;

// Checks for client impulse commands
//
// Parameter:            -
// Returns:              -
//

void () BotImpulseCommand;

// Removes all clients from observer and god mode
//
// Parameter:            -
// Returns:              -
//

void () RemoveAllObserversAndGods;

// Initializes several server flags when the game is started
//
// Parameter:            -
// Returns:              -
//

void () SetupServerFlags;

// Makes all items respawn
//
// Parameter:            -
// Returns:              -
//

void () RespawnItems;