Uses:
-
Exports:
// Toggles observer mode
//
// Parameter:
e : client to toggle observer mode for
// Returns:
-
//
void (entity e) ToggleObserverMode;
// Toggles observer fly mode
//
// Parameter:
e : client to toggle fly mode for
// Returns:
-
//
void (entity e) ToggleObserverFly;
// Toggles observer camera name
//
// Parameter:
e : client to toggle name for
// Returns:
-
//
void (entity e) ToggleCamName;
// Toggles observer chase camera
//
// Parameter:
e : client to toggle chase camera for
// Returns:
-
//
void (entity e) ToggleChaseCam;
// Resets all observer viewing from the given
entity.
// Used when a player leaves the game.
//
// Parameter:
e : player to reset for
// Returns:
-
//
void (entity e) ResetObserversViewingFromEntity;
// Called when a real client disconnects from
the server.
//
// Parameter:
e : client
// Returns:
-
//
void (entity e) ObserverDisconnect;
// Cycles the observer camera
//
// Parameter:
e : client to cycle the camera for
// Returns:
-
//
void (entity client) CycleClientCamera;
// Handles the observer mode for the given
client
//
// Parameter:
e : client to handle observer mode for
// Returns:
-
//
void (entity e) DoObserver;