classname |
description |
type |
model |
|
|
|
|
air_bubbles |
Rising air bubbles |
d |
SPR |
ambient_drip |
Dripping sound |
d |
- |
ambient_drone |
Engine/machinery sound |
d |
- |
ambient_comp_hum |
Computer background sounds |
d |
- |
ambient_flouro_buzz |
Flourescent buzzing sound |
d |
- |
ambient_light_buzz |
Buzzing sound from light |
d |
- |
ambient_suck_wind |
Wind sound |
d |
- |
ambient_swamp1 |
Frogs croaking |
d |
- |
ambient_swamp2 |
Slightly different sounding frogs croaking |
d |
- |
ambient_thunder |
Thunder sound |
d |
- |
event_lightning |
Lightning (Used to kill Cthon, shareware boss) |
d |
MDL |
func_door |
Door, also used for bridges and opening floors |
d |
BSP |
func_door_secret |
Secret door that is triggered to open |
d |
BSP |
func_wall |
A moving wall |
d |
BSP |
func_button |
A button |
d |
BSP |
func_train |
A platform (moves along a "train") |
d |
BSP |
func_plat |
An elevator |
d |
BSP |
func_dm_only |
A teleporter that only appears in deathmatch |
d |
BSP |
func_bossgate |
blocks entrance to the final level |
d |
BSP |
func_episodegate |
appears when the episode has been completed so it can't be reentered |
d |
BSP |
func_illusionary |
Creates brush that appears solid, but isn't. |
s |
BSP |
info_null |
Used as a placeholder (removes itself) |
- |
- |
info_notnull |
Used as a placeholder (does not remove itself) |
d |
- |
info_intermission |
Camera position for intermission |
d |
- |
info_player_start |
Single player starting point (only one allowed) |
d |
- |
info_player_deathmatch |
A deathmatch start (more than one allowed) |
d |
- |
info_player_coop |
A coop player start (more than one allowed) |
d |
- |
info_player_start2 |
Return point from episode |
d |
- |
info_teleport_destination |
Gives coords for a teleport destination |
d |
- |
item_cells |
Ammo for the Thunderbolt |
d |
BSP |
item_rockets |
Ammo for Rocket and Grenade Launcher |
d |
BSP |
item_shells |
Ammo for Shotgun and SuperShotgun |
d |
BSP |
item_spikes |
Ammo for Nailgun and Super Nailgun |
d |
BSP |
item_weapon |
Generic weapon class |
d |
MDL |
item_health |
Medical kit |
d |
BSP |
item_artifact_envirosuit |
Environmental Protection Suit (biosuit) |
d |
MDL |
item_artifact_super_damage |
Quad Damage |
d |
MDL |
item_artifact_invulnerability |
Pentagram of Protection |
d |
MDL |
item_artifact_invisibility |
Ring of Shadows (Invisibility) |
d |
MDL |
item_armor1 |
Greeen armor |
d |
MDL |
item_armor2 |
Yellow armor |
d |
MDL |
item_armorInv |
Red armor |
d |
MDL |
item_key1 |
Silver Key |
d |
MDL |
item_key2 |
Gold Key |
d |
MDL |
item_sigil |
Sigil (a rune) |
d |
MDL |
light |
A projected light. No visible lightsource |
d/- |
- |
light_torch_small_walltorch |
Small wall torch (gives off light) |
s |
MDL |
light_flame_large_yellow |
Large yellow fire (gives off light) |
s |
MDL |
light_flame_small_yellow |
Small yellow fire (gives off light) |
s |
MDL |
light_flame_small_white |
Small white fire (gives off light) |
s |
MDL |
light_fluoro |
Fluorescent light (gives off light, humming sound) |
s |
MDL |
light_fluorospark |
Fluorescent light (gives off light, sparking sound) |
s |
MDL |
light_globe |
Light that appears as a sphere sprite |
s |
MDL |
monster_army |
Grunt / Soldier (with shotgun) |
d |
MDL |
monster_dog |
Rottweiler dog |
d |
MDL |
monster_ogre |
Ogre (with chainsaw and grenades) |
d |
MDL |
monster_ogre_marksman |
Ogre (no different than monster_ogre) |
d |
MDL |
monster_knight |
Knight (with sword) |
d |
MDL |
monster_zombie |
Zombie (throws little gibs) |
d |
MDL |
monster_wizard |
Scragg / Wizard (hovers and shoots yellow slime) |
d |
MDL |
monster_demon1 |
Fiend / Demon (pink demon with organic buzzsaws) |
d |
MDL |
monster_shambler |
Shambler (with thunder) |
d |
MDL |
monster_boss |
Cthon (Boss at the end of the first episode) |
d |
MDL |
monster_enforcer |
Enforcer (with lasergun, enhanced grunt) |
d |
MDL |
monster_hell_knight |
Hell Knight (death knight with sword, also shoots little flames) |
d |
MDL |
monster_shalrath |
Shalrath / Vore (spideresque hybrid horror) |
d |
MDL |
monster_tarbaby |
Slime / Spawn (bouncing blob) |
d |
MDL |
monster_fish |
Fish |
d |
MDL |
monster_oldone |
Shubb-Niggurath (final enemy) |
d |
MDL |
misc_fireball |
Small fireball (gives off light, harms player) |
d |
MDL |
misc_explobox |
Large Nuclear Container |
d |
BSP |
misc_explobox2 |
Small Nuclear Container |
d |
BSP |
misc_teleporttrain |
Spiked ball needed to telefrag monster_oldone |
d |
MDL |
path_corner |
To define a path for func_train or monsters |
d |
BSP |
trap_spikeshooter |
Shoots spikes (nails) |
d |
- |
trap_shooter |
Fires nails without needing to be triggered |
d |
- |
trigger_teleport |
Teleporter |
d |
- |
trigger_changelevel |
Changes to another level |
d |
- |
trigger_setskill |
Changes skill level |
d |
- |
trigger_counter |
Triggers action after it has been triggered count times |
d |
- |
trigger_once |
Triggers action only once |
d |
- |
trigger_multiple |
Triggers action (can be retriggered) |
d |
- |
trigger_onlyregistered |
Triggers only if game is registered |
d |
- |
trigger_secret |
Triggers action and awards secret credit |
d |
- |
trigger_monsterjump |
Causes triggering monster to jump in a direction |
d |
- |
trigger_relay |
Allows delayed/multiple actions from one trigger |
d |
- |
trigger_push |
Pushes a player in a direction (like a windtunnel) |
d |
- |
trigger_hurt |
Hurts whatever touches the trigger |
d |
- |
weapon_supershotgun |
Super Shotgun |
d |
MDL |
weapon_nailgun |
Nailgun |
d |
MDL |
weapon_supernailgun |
Super Nailgun |
d |
MDL |
weapon_grenadelauncher |
Grenade Launcher |
d |
MDL |
weapon_rocketlauncher |
Rocket Launcher |
d |
MDL |
weapon_lightning |
Lightning Gun |
d |
MDL |
worldspawn |
The world, unmodifiable bsp map layout |
d |
BSP |