4. Project goals

The Omicron bot should be an artificial player for the game Quake. The bot should be able to operate in the deathmatch mode of multiplayer type of game. The goals for creating the bot can be divided into two groups. In the first place the bot should obey the same game rules as human players. In the second place the bot should behave like human players do in the deathmatch environment.

4.1 Game rules

The Omicron bot should obey the same game rules as a human player. This may sound obvious but actually isn't. Because the Omicron bot will be stored in the same game library as the game rules it can easily occur the bot doesn't obey all the rules. The limits of the most important game rules will be listed here.

Physics

Weapons Items  Miscellaneous  

4.2 Behaviour

The bot should behave like human players do in the deathmatch environment. This goal isn't easy to describe in simple useful terms. It is possible to say the bot should "aim at the enemy like a human", "move during a battle like a human" or "move around like a human" but these expressions are still rather vague.

This is the reason why part of the goal is to analyze what a human player is actually doing in the Quake environment. The following points will be studied in more detail:

After analyzing these points a structure has to be found to efficiently store the knowledge. The bot should also be able to use the stored knowledge in a efficient way. The best method will most often be the one which uses the least computer processing power.