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JP van Waveren
Programmer, id Software

J.M.P. van Waveren studied computer science at Delft University of Technology in the Netherlands. He has been developing technology for computer games for over a decade and has been involved in the research for, and development of several triple-A game titles such as: Quake III Arena, Return to Castle Wolfenstein, DOOM III, Quake 4 and Enemy Territory Quake Wars. He is currently working with id Software on next generation game technology.

http://www.idsoftware.com (Updated: 4/4/2008)

Session:
Threading QUAKE 4 and QUAKE WARS Sponsored by Intel
Speaker: Anu Kalra (Sr. Software Engineer, Intel Corp), JP van Waveren (Programmer, id Software)
Date/Time: Thursday (February 21, 2008)   2:30pm 3:30pm
Location (room): Room 2011, West Hall
Track: Programming
Format: 60-minute Sponsored Session
Experience Level: All

Session Description
This talk will briefly discuss performance threading of QUAKE 4 and QUAKE WARS Engine. It will go over the issues involved parallelizing serial code, working with different backends, load balancing and design considerations. It will also offer some insight into extracting parallelism in game engines on next-generation hardware.