//===========================================================================
//
// Name:				elusiv_c.c
// Function:
// Programmer:		B.D.Squatt (Squatt@demigod.demon.nl)
// Last update:	1999-02-18 (by Squatt)
// Tab Size:		3 (real tabs)
//===========================================================================

#include "ichat.h"


chat "elusive"
{
	#include "teamplay.h"
	//
	type "enter_game"
	{
		HELLO
		HELLO2
		HELLO4
		HELLO6
	} //end type
	type "exit_game"
	{
		GOODBYE
		GOODBYE1
		GOODBYE3
	} //end type
	type "start_level"
	{
		STARTLEVEL2
	} //end type
	type "end_level"
	{
		ENDLEVEL2
	} //end type
	type "death_bfg"
	{
		DEATH_BFG
		DEATH_BFG1
		DEATH_BFG2
		"BFG mietje";
	} //end type
	type "death_insult"
	{
		DEATH_INSULT2
		"hihi";
	} //end type
	type "death_praise"
	{
		D_PRAISE
		"hihihi";
		"goeie!";
		"teeering man!";
	} //end type
	type "kill_insult"
	{
		KILL_INSULT
		KILL_INSULT5
		KILL_INSULT10
		KILL_INSULT15
		KILL_INSULT20
		KILL_INSULT25
		KILL_INSULT30
	} //end type
	type "kill_praise"
	{
		PRAISE
		PRAISE1
		PRAISE2
		PRAISE3
	} //end type
	type "kill_telefrag"
	{
		"hihi";
		TELEFRAGGED6
		TELEFRAGGED5
		TELEFRAGGED
	} //end type
	type "random_insult"
	{
		TAUNT
		TAUNT5
		TAUNT7
	} //end type
	type "random_misc"
	{
		MISC2
		MISC5
		MISC8
		MISC12
		"Hmmm, unaligned textures";
		"hihi";
		"this had better not be the lithium mod";
		"i really hate the Lithium mod";
		"OH yeah, like the lithium mod is really original....NOT!!!!!";
	} //end type
} //end chat elusive

