//===========================================================================
//
// Name:		timmbot_w.c
// Function:		New bot character for the Gladiator bot
// Programmer:		Timm Stokke
// Last update:		10. April, 1999.
// Tab Size:		3 (real tabs)
//===========================================================================


#include "inv.h"
#include "game.h"

//standard weapon weights
#define blaster						5
#define shotgun						30
#define sshotgun					70
#define machinegun					65
#define chaingun					90
#define grenadelauncher					25
#define rocketlauncher					89
#define hyperblaster					35
#define railgun						95
#define BFG10K						80
#define grenades					25

//standard weight if the weapon will cause damage to self when used

#define self_dmg_grenades			25 
#define self_dmg_grenadelauncher		35
#define self_dmg_rocketlauncher			85

//standard weight if the user had quad damage activated

#define quad_shotgun				25 
#define quad_sshotgun				70
#define quad_machinegun				50
#define quad_chaingun				90
#define quad_grenadelauncher			25
#define quad_rocketlauncher			80
#define quad_hyperblaster			65
#define quad_railgun				87
#define quad_BFG10K				50

//standard weight if the user possesse a working powershield

#define pwrshield_hyperblaster			0
#define pwrshield_BFG10K			0

//weight if the user has invulnerability and a rocket launcher

#define invul_rocketlauncher		80

// next three are BFG only

#define add_invuln				50 //how much to add if you have invulnerability
#define add_quad				50 
#define add_too_close				10

// Xatrix support

//not nessesary...xatrix weapons equal roughtly to Q2 weapons

//Rogue Support

#define etf_rifle						40
#define chainfist						40
#define proxylauncher						40
#define plasmabeam						40
#define disruptor						40


#include "fw_weap.c"
