Gladiator Generator v0.4 (Beta)
Therapy? Software
 Jase Davies
http://gladiator.webjump.com
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Congratulations!! You are a beta-tester for Gladiator Generator.
Gladiator Generator is designed to produce a config file which will automatically generate named Gladiator Bots on a named map.

New in version 0.4 (Beta):

-OSP Tourney support!
-Tidied up my code a little, so the download size is slightly less

Fixes in version 0.35 (Beta):

- GladGen is now compatible with .aas files that are not stored as stand-alone files within the gladiator directory
- Added a map-browse option
- GladGen now closes once Q2 launches
- Changed maxclients to 32 to allow spawning of more than 7 bots
- Changed team-orders generation to an alias system, rather than just one bind instruction being generated, which could be truncated by Q2

New in version 0.3 (Beta):

- Enhanced support for team deathmatch. . .
	Added a new set of interfaces for configuring a team deathmatch.
	You can now select any teamskin that is in your baseq2/players folder.
	As captain of your team, you can designate jobs for your team-mates. These jobs are bound to one key which is pressed once your team has spawned.
	Your team-mates may get bored of the jobs they are given, if so just repress your 'jobs' key :)
	Additional "help me" and "accompany me" binds can be created.
 
This early version (v0.2):

- Supports a deathmatch FFA game only, am working on CTF and RA2 support

- Can set up a rudimentary mapcycle, as well as supporting dmflags

Instructions:

To install, just unzip to your quake 2 folder, keeping folder names. A gladgen directory should be created.

Fairly straightforward to use:

Set q2 directory if different from c:\quake2\ (WARNING: The final backslash must be typed)

Select map you wish to play on (WARNING: At the moment, Gladiator Generator does not check whether you have the selected map)

Select the bots you wish to play against

Press the NEXT button

Select time limit, fraglimit, dmflags and mapcycle


The match will start :)

There is a slight pause when q2 starts as the bots are generated - this is normal
Once frag/time limit is hit, press "fire" to advance mapcycle

Any bugs/suggestions please email me at jljd@globalnet.co.uk