go to www.shugashack.com for up to date news.
Saturday, February 13 |
Pre-order
Voodoo3's [5:15 pm]
Something I should have
mentioned earlier is you can already pre-order Voodoo3 cards at the www.3dfx.com website for those of you who just
cant wait. I'll be getting a close look at the Voodoo3's this Wednesday so
hopefully I can tell you guys if it's worth the money or not. Thanks RavenGames for the reminder.
Gladiator
Bot [5:15 pm]
The new version of the only
Quake2 bot you'll ever need has been released. Gladiator bot is up to v0.9 now
and features a bunch of new fixes. You can now also play just about any map you
want with it. Check out the support list:
- Xatrix mission pack 1 "The Reckoning"
- Rogue mission pack 2 "Ground Zero"
- Rocket Arena 2
- Capture The Flag (CTF)
Speaking of Q2 mods,
Orange Smoothie has just released their OSP
Rocket Olympics mod. I had a chance to play this a couple of months ago and
it's a real blast. Check it out for sure.
Duke4
FAQ [5:15 pm]
Dukeworld is proud to
announce the release of the Official
Duke Nukem Forever FAQ Version 1.0. This FAQ by Dukeworld's Chris Day
and Andy Morris covers everything from the technical side of things to editing
to everyone's favorite question, "What about the strippers?", plus
much more.
Webmaster
Interviews [5:15 pm]
Got a pair of interviews for
you guys. First an interview with
Billy Wilson of VE over at GA. Then an interview
with the appropriately named FlameThrower at Beauty of Madness.
Half-Life
Guide [5:15 pm]
Halflife Analysis has posted a
section dealing with issues that arise and areas to focus on when designing
levels. You can view entire
article here.
Expendable
Shots [5:15 pm]
GA-Source has gotten a hold
of some new
shots of Expendable which is looking pretty coolio.
In Expendable, you play a space marine who is dropped in to
a series of unfamiliar alien worlds to fight for the survival of your race with
a huge arsenal of weapons at your disposal. The ability of the game engine to
freely mix outdoor and indoor environments (such as tunnels, underground bases,
ruined cities etc.) creates an alien world for the player to explore and
destroy!
Half-Life
Networking [5:15 am]
Yahn Berniner, network guru
over at Valve Software who did so much work on Half-Life wrote
up this lengthy explanation/article talking about the network code of
Half-Life. Yahn also explains the much debated ping versus latency issue.
The way Half-Life determines the "latency" value
shown in its scoreboard is different than what users generally call
"ping". The word latency is a deliberate decision to emphasize
that the value shown is a better representation of actual network play than a
mere ping. How is ping calculated and how is latency different.
Ping is a simple round trip time for a message from one computer to
another. It is independent of whether the machine is playing a game etc.
It generally is a best case communication round-trip time.
In Half-Life, the server tracks round trip times for packets that it sends to
the client. The problem that arises is that the client, if it is not
running at a high framerate, can have the message sitting in its network queue
for a significant amount of time. For instance, a client that is chugging
along at 10 fps ( yuck! ) is using about 100 milliseconds to process each
frame. The scenario goes like this, on average, you can assume that a
message arrives some time durring that 100 ms. window. If you assume it
can arrive anywhere in that time frame, it's quite possible that the client has
already read messages from the network for that frame. If so, then you have to
wait 100 ms. until the next time the message queue is read. Then the
client must act on the messages. Finally, the client sends its next
movement command to the server. When the server receives this movement
command, it looks at when it sent out the message that the movement command
corresponds to and computes the latency based on that round trip time. If
the server is not running at a high frame rate, or even it it's running at 40
fps or so, then it's message queue can lead to inflation of the round trip time
as the client's reply sits in that message queue. These numbers are
somewhat exaggerated, but you see the point. The server computes the ping
over the last 64 messages it received from the client ( ignoring dropped
packets ). If the client sees any kind of transient network backlog, or
low framerate, it can really skew the overall average latency that is
reported.
It's pretty damn long. Here
is the rest of it for you to check out.
Overclocker
Toys [5:15 am]
Probably the coolest set of
software toys I've ever seen. Tweak3D has word of
some new versions of these great utils that I've heard nothing but good about.
Here's the quote Billy snagged:
Version 1.4 of
WCPUL2, the program that changes L2 cache latency (for better overclocking
results) has been released.
Also, Version
1.1 of WPCRSET is available. The program changes PCI configuration
registers. As the page says:
This program WPCRSET is with the device driver who changes
PCI Configration Register at the time of OS triggering.Although WPCREDIT is
soft the registration editing of conversational type, this WPCRSET changes the
registration that it is designated to an optional value at the time of OS
starting
Half-Life
Demo Downloads [5:15
am]
Still looking to download
that demo that came out? It's some new levels so even if you've played through
the full version of Half-Life you really should check this out. (I havent
gotten to yet, doh) Here are some download sites:
GameCenter
Games.net AGN3D
3DGamers Sierra GameSpot Bluesnews Warzone
TRIBES
Guide [5:15 am]
Planetstarsiege has posted a new
guide for those of you late to joining up in the TRIBES game. Many a Quake
player has become addicted to the Dynamix title. Give it a shot!
Requiem
@ CPL [5:15 am]
The 3DO Company will unveil its new first person
shooter masterpiece Requiem: Avenging Angel, by running in 8-player LAN game
at the upcoming Extreme Annihilation. Along with 3DO, Creative Labs will be
co-sponsoring Requiem: Avenging Angel, showcasing the game with their premier
sound card the Sound Blaster Live along with the new standard in 3D sound
optimization EAX (Environmental Audio Extensions).
Messageboard
Action [5:15 am]
Oops, small goof up on the Quake3
messageboard last night. Things are working now though, You guys can stop
sending me hate mail :)
Views [5:15 am]
Tech [5:15 am]
I received today from Hans Wilson (author of the Jedi
Knight NT fix) an interesting NT 4.0 patch called SetDX 6 (beta).
SetDX 6 patch the version variables of the Windows NT 4.0 DirectX .dlls to 6.1.
Many games check the DirectX version, detect DirectX 3 and won´t install. But
after using this patch the game detect DirectX 6.1 and install.
werd
Get this problem. I
un-install some video drivers and reboot. My damn windows directory is renamed!
So I rename it back to windows, reboot again. Renamed again! So after pissing
and moaning for a bust about some old school attrib commands and reboot again.
STILL RENAMED argh. I dont get it. So long story short I ended up having to
re-install windows. Joy. What a pain in the ass.
Friday, February 12 |
Thief Demo
& Patch [4:55 pm]
The GameSpot guys have
scored a new updated
demo of Theif: Dark Project which feaatures an assassin level. Here is the direct link.
You can also grab the file from cdrom.com
or Blues
Secondly, there is a 10mb patch for the full version
of Thief which of course fixes a few problems that have come up as well
adding support for EAX and joysticks. Saw that at VE
Half-Life
Playable Demo [1:55
pm]
Assuming everything is on
schedule, the PCGamer.com page should have posted the playable demo of Half-Life
within 5-10 minutes of this posting for those of you looking to get a taste of
what is easily the best 3D shooter game to have come out last year. You can
also get it at WarZone
Set 48 hours after the containment failure at the Black Mesa Lab, Half-Life: Uplink finds Gordon Freeman attempting to manually adjust the uplink tower so he and some scientists can reach the lower level of the compound. Along the way, he faces all sorts of horrors....
The official demo for Half-Life, Half-Life: Uplink
features all-new material and consists of a mini-mission not included in the
full game. The demo requires a Pentium 133, DirectX, 24MB RAM, and 80MB
hard-drive space.
Quake3
Messageboard [1:55 pm]
The Shack Quake3
messageboard is now clear of a couple of jerk-offs so things are running a
bit smoother. Quite a bit of discussion going on about the recent happenings.
If you are looking to make a suggestion for Quake3 it's probably one of the
best places to make one, the id guys are in fact watching. :)
Quake3
[1:55 pm]
Redwood sent along this link to a
Houston Chronicle article talking about Quake3 that should get you all
excited. There is also a sidebar article called "A Once
raucous game maker tones down corporate culture" You guys should also check out the
front page which features a new screenshot showing off one of the levels
and the super shotgun model.
Quake3
& 3DNow! [1:55 pm]
Ga-Source has a quote
from Todd Hollenshead that kind of goes against earlier statements about
3DNow! from id. Last I heard id Software promised to support 3DNow! technology,
but said "it might not make it in the box"
"Quake III Arena has been developed from the ground
up to take advantage of the latest technologies such as the 3DNow! technology,
to deliver the next level of gaming experience,"
Mortyr
@ Extreme Annihilation [1:55
pm]
iMagic Interactive Network
has announced they will show their newest title, Mortyr, at the upcoming
Extreme Annihilation Event. This will be the first time Mortyr is shown to the
public. The Press Release
has more details
Modem
Half-Life & Unreal [1:55
pm]
The Unreal Technology page has an update
from Tim Sweeney who spotted an article at Atomic Half-Life describing how to get
Half-Life modem-to-modem play working. Tim says the same method works for
Unreal as well.
nVidia
TNT2 Info [1:55 pm]
Blue spotted the specs for the
TNT2 on this page which everyone who is thinking about buying a 3D
accelerator should find interesting. The big question of course is, "But
how are the framerates in Quake3?"
Ultimate 3D experience with 250M pixels/sec and 5M triangles/sec
AGP 4x/2x with full sideband support, ready for future motherboards
No-compromise 3D image quality at frame rates
250MHz RAM DAC resolution up to 1920x1200 True Color 75Hz
16/32MB high speed video memory on board
DDWG (Digital Display Working Group) compliant Digital Flat Panel output up to
1280x1024
Video output for NTSC and PAL TV output support
3dfx
Voodoo3 Info [1:55 pm]
It's just 3D accelerator day
today. The www.3dfx.com website has a bit of
a new look going along with having posted some more new information on their
Voodoo3 line of cards. Here's the PR scoop from Blue,
ther is also a few page
article as always at SharkyExtreme. Thanks to Dr. Drain and many others for
the heads up.
For $179.99 (suggested US retail price), the 166MHz Voodoo3 3000 AGP board is expected to generate 7 million triangles and 333 Megatexels per second at resolutions of up to 2,048 by 1,536 pixels. Manufactured by STB Systems, Inc., Voodoo3 3000 designed for true 3D game enthusiasts, will feature a 350MHz RAMDAC, TV/S-Video Out capabilities as well as a yet undisclosed game bundle featuring best-selling titles. The Voodoo3 3000 will also feature 16 MB of SDRAM. The Voodoo3 is expected to lead in real-world game performance by delivering super-fast frame rates for the most popular games.
At $249.99 (suggested US retail price), the 183MHz Voodoo3 3500 AGP board is expected to deliver up to 8 million triangles and 366 Megatexels per second at resolutions of up to 2,048 by 1,536 pixels. Designed to support the latest digital flat panel displays, the Voodoo3 3500 will include 3Dfx's proprietary flat-panel support, LCDfx. Manufactured by STB Systems, Inc., Voodoo3 3500 will be available in limited quantities for consumers who require flat panel support. Voodoo3 3500 will feature a 350MHz RAMDAC, TV/S-Video Out capabilities as well as a yet undisclosed game bundle featuring best-selling titles. The Voodoo3 3500 will also feature 16 MB of SGRAM.
So they have cranked up
the speeds a bit more eh? No more 125mhz card, but they have added 143 &
166mhz versions.
Tech [1:55 am]
werd
Had one of those "I
have absolutely no inclination to get out of bed" mornings. It happens...
Thursday, February 11 |
Half-Life
PC Demo Tomorrow [7:35
pm]
Check out this Press release
I just got sent to me. Thanks Doug! Good news for those of you who still havent
had a chance to play the best 3D shooter of 1998.
Sierra Studios, Valve Software, and PC Gamer Online will launch Half-Life: Uplink, the official public demo for the worldwide smash hit game, Half-Life, today Friday at noon at www.pcgamer.com .
Half-Life: Uplink is a never-before seen mini-mission and the
official public demo for the worldwide smash hit game, Half-Life.
"Half-Life: Uplink is a free never-before-seen Half-Life
mini-mission," said Gabe Newell, co-founder of Valve. "In creating
the demo, we wanted to give new players an experience that captures the essence
of what makes Half-Life the Game of the Year, plus provide current Half-Life
players with exciting, all-new content."
Turok2
PC Demo [5:25 pm]
Thanks to monkeyspank Amer @
SharkyExtreme for the word that the Turok2 demo for PC has
been released. You gotta deal with some registration crap but it's still
pretty cool so worth the time.
Because now we are offering the Turok 2 PC Demo exclusively
(at least until everyone swipes it) on Acclaim.Net. The demo version fully
supports Gamespy Lite (play in one multiplayer Rok Match level over the
Internet with other demo downloaders - buy the game and play on over 30 levels
in any of five game modes!) and offers gamers a chance to sample the hardcore
weaponry, a single and a multiplayer level, the fierce enemies, the beautiful
rendered textures, and everything else that makes Turok 2 the game of the
moment.
Messiah
Footage [4:25 pm]
The guys at MessiahWorld have a new AVI
with footage from in game action of Messiah from Shiny Entertainment. Get a
good look at what Dave Perry is so excited about. :) -VE
Celery
@ 550 & 600mhz [4:25
pm]
Thetech.net has posted some
more details on some ventures into getting the new Celeron 366 & 400mhz
chips up to 550mhz and 600mhz respectively.
The Celeron 366Mhz came out at the same time the Celeron
400Mhz processor came out. So which one is better? I would have to say that the
Celeron 366 was a bit more stable at the 100Mhz BUS, running at 550Mhz. Then it
is very stable at 5.5x83 (456Mhz) on an Abit BH6 motherboard and is completely
stable at 5.5x75 (413Mhz). So let’s look at the settings to reach these speeds
Heretic2
Expansion Pack [12:15
am]
Kenn Hoekstra sent word of a
new review of Heretic2
at GameGenie as well as some details of the Heretic2 expansion pack which
includes quite a bit of stuff. Here's the quick list:
On the Heretic II Enhancement Pack front, I am very pleased to report that we are "close" to releasing this bad boy. It is in the final stages of QA at Activision right now and I just gave a detailed feature list to the guys and gals out in LA. The list has dozens of new features and enhancements and I think that you will find that it's well worth the wait. I'll give you a taste of what's included in the EP and we'll provide a full feature list later:
1. Eight new DM maps from Raven's top designers
2. The new female player model...Kiera!
3. Team Deathmatch support
4. All new Ultra-Hard Armageddon mode for single player
5. An all new shrine and all new defensive spell
6. Staff Only "bladematch" mode
7. A3D 2.0 and EAX Sound Support
8. New skins for Corvus and Kiera
9. Custom skin and model support
10. New ignore feature so players can ignore the chat messages sent by other
online players
Xatrix
[12:15 am]
EvilAvatar's Gamer In Black
has posted a new interview
with the CEO of Xatrix Entertainment, the guys behind KingPin.
New
Rendition Drivers [12:15
am]
Rendition has released some new drivers for
their verite based cards. They include quite a bit of new stuff. Here's word
from Renaddiction Saw this on VE:
"This is the latest reference driver from Rendition.
If the drivers provided by your board manufacturer work with the software you
wish to run, you should not use these drivers. These drivers are Windows 98
native and support DirectX 6, but are still Windows 95 compatible. These driver
have built in OpenGL ICD support. NOTE: These drivers are NOT supported
by Rendition. Use at your own risk. Multi-Mon supported - RRedline API
supported - DirectX 6 supported - OpenGL ICD integrated.
Glide
Wrapper [12:15 am]
The guys at GlideUnderground have a new
Glide wrapper that works for several non-3dfx cards which will work for stuff
like the UltraHLE N64 emulator among other things.
Weekly
Demo [12:15 am]
I've got a single new demo posted this week. Some pretty good controlled team
play 3on3 action. A few people have asked me about 1on1 demos due to the
upcoming TGI Tournament I'll be attending in Sweden. I do plan on practicing
quite a bit starting in a couple of weeks, but it probably would be in my best
interest to keep those to a minimum. I will promise to record a lot once I do
begin to practice and have a buttload once the tourney is completed. :)
Unreal
Tournament [5:25 am]
3DGaming.net has fired up a
new preview
of Unreal Tournament from Epic with all the info you could ask for on just
what those guys have planned for us. Latest word is Unreal Tournament should be
hitting the net within the next couple of months.
Over the past 9 months, the Unreal engine has undergone
many improvements including faster load times, less memory usage, greater/better
3D API support, and an improved interface. But most noteworthy would have to be
the souped-up Internet performance
Next
3dfx Card? [5:25 am]
AGN3D
has gotten a hold of some information on the next 3D accelerator after the
Voodoo3 we might be seeing from 3dfx.
Although it's mostly speculation, it sounds pretty reasonable :)
1. Rampage is no longer the "code" name of the
product.
2. 32 megs will be the base amount of memory
3. It will be able to handle texture sized much larger then anticipated.
4. SLI revisited!
5. Upgradable! (both memory, and TMU's)
6. Prelim benchmarks are well over 100FPS on Q3 at 1600!
<snip!>
Shogo
Tools [5:25 am]
Interesting in messing
around with Monolith's Shogo? The tools
were released a little while ago and the Monolith guys are just waiting to see
what you guys can do. Check out
PlanetShogo.
AMD
Conference [5:25 am]
The AMD 3DNow! conference
that was held yesterday was attended by several people including CPUReview.
They wrote up a pretty
good article talking about what's going on in AMD land. AMDZone has some good coverage
as well.
Keith stated that AMD has placed more than 2,000
development systems with software developers since October, 1997; this must
have helped AMD garner the significant support it is announcing from software
developers.
AMD has been helping graphics chipset vendors optimize their drivers (DirectX 6
and OpenGL) for 3Dnow!; certainly the performance of Quake 2 on K6-2 systems
was significantly improved by 3DNow support.
TNT
Detonator [5:25 am]
If you havent checked out
the new TNT drivers yet give them a shot. Word has it that Unreal framerates in
D3D mode have really gone up. The Tweak3D guys as
well as Riva3D are all over this stuff so
just check them out.
Tech [5:25 am]
werd
Just wanted to give you guys
the heads up that Shack will be participating in the big Voodoo3 promotion. I
was lucky enough to be invited to the little shindig in Dallas which will be
giving us a good hard look at the latest Voodoo3 cards. I'll have a full
article posting everything I can possibly find out. Comparisons with TNT, V2,
V2SLI, and whatever else I can get my hands on. (We get to take a V3 home, wee)
Oh yeah, that hardware section overhaul I keep mentioning.. it's close! Lastly
we'll be giving away prizes here too. A V3 3000, a V3 jacket, a V3 t-shirt.
Been working overtime lining up a number of special features here. Hopefully you guys will enjoy the fruits of my labor or some shit.
I was sucked into playing
Quake all night again! So I'm stuck here updating at 5.30am... I guess I still
love the game :)
Wednesday, February 10 |
Permedia3 [6:15 pm]
The 3DLabs folks have released financial reports
for the past quarter as well as announced that the Permedia3 is being
demonstrated right now with very positive feedback. Of course keep in mind even
if the thing sucked it would still classify as "positive" in a press
release. Saw that on Blues
"I am also pleased to report that we have recently
begun demonstrating products based on our highly anticipated PERMEDIA® 3 part
and the initial responses from potential customers have been positive. This
nine million transistor chip, manufactured in a 0.25 micron process, was
functionally right-first-time and we expect to be in full production with the
part during the second quarter," Kent noted.
TFC
& Brett Johnson [6:15
pm]
The Halflife.org guys have a double dose of
Half-Life lovin for you this evening. A few new screenshots of the upcoming TFC
port as well as an interview with
level designer Brett Johnson.
Where
Are They Now? [6:15
pm]
Yeah, I watch too much
Inside the NFL. Former level design and sound man over at id Software American
McGee answers a few
questions with the PlanetQuake guys.
Shack
Hardware Update [1:55
pm]
Huntsman hunted down the latest and greatest prices on 3 different levels of gaming rigs
for you guys to check out. It just depends on how much money you want to spend
and how far you wanna hang your ballzout.
Sweeney
[1:15 pm]
Super programmer dude over
at Epic, Tim Sweeney is interviewed
at Beauty of Madness.
Q:It's almost a year since Unreal's release and it would be understandable if your enthusiasm for rewriting the editor wasn't as great as it used to be. Are you still determined to go ahead with it?
A:Absolutely! The new UnrealEd rewrite isn't a dead-end… it
will be very relevent for Unreal 1, Unreal Tournament, and Unreal 2.
SBLive!
Patches [1:15 pm]
Check out these two patches for the Creative Labs
SBLive! card that VE spotted. Note you can
get the EAX patch for Half-Life in the 1.0.0.8 update.
Quake 2
Quake 2, Quake 2:The Reckoning and Quake 2:Ground Zero now support
Environmental Audio Extensions with these new patches.Make sure you
download BOTH the IAS Quake 2 patches AND the IAS component for the Sound
Blaster Live!.
Half-Life
Four Speaker support for Half-Life now available. Patch it now for an expanded
Environmental Audio experience.
Wisdom
[1:15 pm]
In my 20+ years of existance
on this earth I have acquired an astounding amount of knowledge and wisdom. You
will be able to catch me in the 2nd prequel to Star Wars in place of Yoda
actually. Perhaps you
would like a sample?
Duke4Ever
[10:55 am]
3DGaming.net has posted a
new interview
with George Broussard of 3DRealms
asking questions about Duke4 which will be based around the Unreal engine.
Here's a snip talking about the great concern for net play:
George Broussard: I never worried one bit about
Unreal's net play. They simply shipped too soon. The new Unreal version 220 is
90% as good as Quake 2 from what I've seen and getting better. I think Unreal
has finally achieved the performance they should have had when they shipped,
and most people agree. I'd wager that with Unreal Tournament you will see a
vast increase in Unreal's market share of online play.
Unreal
Tech Update [10:55 am]
Speaking of the Unreal
technology, Tim Sweeney has done another
technology update to their website talkin about progress on the 221
version.
Progress on Unreal 221 and Unreal Tournament continues. We
are making changes and improvements at such a fast pace that it has been
hard/impossible to stabilize the code for the 3-5 days required to fully test a
new patch. I apologize for the earlier false start we had with 221.
Blood2
Mission Pack [10:55
am]
Billy spotted a .plan update from
Jay Wilson announcing the completion of level work on a Blood add-on.
Looks like I've finally wrapped up my level work for the
Blood 2 add-on. Although there's still a lot of other work to be done on the
add-on, I'm pretty much completely moved on to Sanity, and I've started work on
my first level. So far I'm really loving the change. :)
Corsairs
[10:55 am]
Gin from Akella
Entertainment sent word on a new game
being development called Corsairs. It's being done by a Russian development
team with pretty ambitious goals. Looks interesting.
TRIBES
League [10:55 am]
If you're playing TRIBES and
want to sign your team up for a tournament, you're in luck. The North American TRIBES League is
getting some steam and needs you!
KingPin
[10:55 am]
The Gangland.org website has just opened up with 47
screenshots of KingPin as well as v0.1 of
the FAQ.
Views [10:45 am]
Tech [10:45 am]
werd
SWB is a pain in my ass. I'm
really afraid of what these guys are gonna do when I get DSL next month. It's
incredible how badly they can screw up a simple ISDN line..
Tuesday, February 9 |
Reborn
Shots [7:05 pm]
Gamers Alliance has posted
a few new screenshots of Reborn from Nerve
Lab Software.
Nerve Lab is currently working on their first title,
Reborn, a dark and intriguing story that takes place in the future. Reborn's
environments range from dense cityscapes and claustrophobic subterranean worlds
to vast outdoor landscapes. You will not only learn how to handle a set of
different heavy weapons and explosives, but also drive hi- tech vehicles on
land and in the air.
Heretic2
Enhancement Pack [4:15
pm]
A .plan update from Jake Simpson of Raven Software states that the
Heretic2 Enhancement Pack is in final QA right now meaning we could get our
grubby hands on it within a matter of weeks. Here's da quote:
The EP is now in final QA.. we don't want any problems
creeping up on us from behind over this, we want to get this right first time,
like we did with the retail release. Add to this an OEM deal we are trying to
produce at the same time, and mix in only three people on this and you have a
recipe for lots of work and yet more late nights. I know our illustrious leader
Pat Lipo has been flogging his guts out over this and us other two minions have
been working pretty hard too.
Turok2
Available [4:15 pm]
As promised by the boys at Acclaim. Turok2
for the PC is now available. If it's not in your local software store it should
be within a few days. [R2]Jesse reminded me about this at least a half dozen
times this month, and of course on the golden day I forgot until seeing it on Blues.
Wheel
of Time [12:35 pm]
The Legend Entertainment
guys have posted the weekly development update to their Wheel of Time web page which includes
these 3 new screenshots (which load incredibly slow from their website) as well
as a plead to stop emailing them about alpha testing. Thanks Demandred.
Ass-Wack
Links [11:35 am]
Since I was a bit late
today, we'll go crazy, I've posted the wack-ass links of the week today instead of Wednesday.
Wacky huh? I bet you guys had no idea how spontaneous I was. I just cant help
it, I'm insane.
More
TFC Shots [10:35 am]
The TFTimes.com guys have scored 4 more
screenshots from Valve Software. CF
TF has some shots as well. Jeff sent in there are actually 2 more urls as
well. http://scatterblak.com/ and http://tf.ethereal.net/
Daikatana
[10:35 am]
The GameDesign.net guys have
posted a new
interview with Bobby Pavlock, a level designer on the Daikatana team.
Well, it is based on the Q2 engine, so it is very similar.
It has alot of the same basic entities used in Q2 editing. Some of the cool new
stuff we have is effects like fog, rain, snow, lightning, rotating trains,
moveable glass and midtextures, parent targeting (so you can attach a button
directly onto an elevator or lift and it travels with it), entities with sound
flags built-in eliminating the need for 1000 target_speakers, etc.
Amen
[10:35 am]
PCFan has fired up a new preview of Amen from
Cavedog Entertainment which I'm looking forward to quite a bit. Saw this
link on VE.
this glob-spanning escapade takes place over the course of
17 "acts", a term adopted by Cavedog because they thought
"levels" did not do justice to the scope of these maps. While that
may seem a bit ostentatious, rest assured that the whole "scope"
thing is something the design team is taking very seriously. Acts can be huge,
encompassing several times the square footage of a Quake II map, or small and
intense. What's more, Amen's levels should achieve a new level of realism and
variety.
SoF
Forum [10:35 am]
If you have questions about
Soldier of Fortune from Raven Software, Kenn Hoekstra recommends you check out
the Soldier of Fortune forums at
GameForum.com in his
.plan file
Unreal
Tournament Shots [10:35
am]
The 3DUnlimited guys have
posted some new screenshots
of Unreal Tournament.
Doom
Movie [10:35 am]
On the latest Howard Stern
show, Todd McFarlane was on the show and he personally confirmed that he is
indeed involved in working on the Doom movie. Thanks Adam Pino
TFC
For HL Shots [2:35 am]
PlanetFortress has posted 6 new shots
of the TF Classic port to Half-Life that is underway over at Valve. The PF guys
are guessing it will be released "really soon now" and from what I
can gather, thats about right :)
After playtesting all weekend
(what a hard job THAT must be!) Robin was kind enough to send us some of the
screenshots. I am totally speechless at how good this looks! Unfortunately, no
release date was given for TFC, but it is my wild guess that is will be really
soon ;)
Tech [9:45 am]
The Brick" you mentioned in your voodoo extreme article is actually 4 Single planar Obsidian2 200SBi boards with a hardware 4:1 pixel averaging subsystem linking them together.
werd
"This is our concern
Dude."
Monday, February 8 |
TRIBES [7:15 pm]
The PlanetStarSiege page has posted a
few questions with Tim Gift of Dynamix asking about the TRIBES OpenGL patch and
hopefully when can we expect it to be released so all those TNT owners can get
some acceleration action. Tim says the patch is ready to go and should be
included in the next release after they fix a few 1.2 issues that came up after
the last patch release. Also, here is a .plan update from Tim on the same subject:
Looks like we had a few problems with the 1.2 patch. The
1.2 patch had a number of changes, some of them we considered pretty
critical. We were pushing to get the patch out, but as with anything that
is rushed, problems creep in and are not caught. We'll correct those over
the next few days and get a revised 1.2 patch out, which will actually bump the
number to 1.3.
GameSpy
v2.08 [6:45 pm]
The new GameSpy with TRIBES
support has been released. Grab it from www.gamespy.com
This is for registered users only though. Those folks who havent yet registered
have to wait a week or so.
Unreal
Tournament [4:45 pm]
Gamesmania has posted their
new super preview
of Unreal Tournament from the Epic guys which features 10 new screenshots
as well as a bit more new information on the game that is worth reading. Thanks
to UnrealNation.
There's also Tournament mode, a pretty standard mode where
you set frag or time limits. The game will broadcast warnings of when the match
is about to end--counting down every minute after the five minutes to go mark
is reached. Epic says its working on improving the console too, so you can
control the frag limit, time limit, number of players, game speed and
cooperative weapon mode. In fact, the entire interface is getting a touch up
job--there will be a specific HUD for specific matches.
Anachronox
[4:45 pm]
The PCGames guys have fired up a new preview of Tom
Hall's Anachronox from Ion Storm. I dont see any new screenshots there but
there are some quotes from Tom Hall explaining just what they are after in
Anachronox and the game is looking pretty cool.
K6-3
Info [4:45 pm]
Saw word on VE via The Register that there is some more info on the AMD K6-3 coming down
the pipe.
From this morning, the K6-2/300 will cost $65, the K6-2/333 $75, the K6-2/350 $90, the K6-2/366 $96, the K6-2/380 $123, the K6-2/400 $138 and the K6-2/450, now officially launched, $210.
An AMD UK representative said the name had not changed,
just the way the number was written. But it is now obvious that the battle
between both AMD and Intel is on with a vengeance, with the K6-III aimed
squarely at the Pentium III. ®
TNT
Driver Performance [4:45
pm]
Well, I installed those new
"Detonator" drivers for my TNT card and guess what. No performance
gain for GLQuake or Quake2. I dropped a couple of frames in Quake1 actually.
System specs: P2-464, v550, 256ram, p2b-ls motherboard. I've heard from a few
other people that have gained a bit of performance though. It seems D3D games
do in fact haul ass. Not much improvement for GL though. Here is what another
reader (Rob Witman) sent me:
Just thought you would be interested, I ran a quick
Wintune 98 on my creative TNT. I was using the original creative drivers
initially, then ran again with the new Detonator Drivers. I have included
the output, but to summarize, 20% increase in D3D performance and a 12%
DECREASE in OpenGL performance. DECREASE in OpenGL performance.
TNT
Detonator Drivers [1:25
pm]
The drivers that I mentioned
earlier this morning are now available over at www.riva3d.com
for you guys to grab. There are also new Riva128ZX drivers as well. I took some
benchmarks earlier and will have some comparisons for you guys later this
afternoon. Gotta run some errands first. Here are the TNT links. nVidia also
has a list of mirrors.
Win95/98 AGP: tntagp.zip
Win95/98 PCI: tntpci.zip
WinNT40 Both: tntnt40.zip
TRIBES
Bots [9:45 am]
The guys at Planetstarsieges have word from the
guys at Dynamix on plans to release a bot
package for TRIBES next week.
We have put together a package that will be released
sometime early next week. It will include: A new Bots mission type that can be
used as a mod( started with the mod command line. Tribes -mod bots) and will
include a modified mission from each mission type with drone implacements. If
you have any questions at all, please write me at greg.lancaster@dynamix.com, or
write Lincoln Hutton at lincoln.hutton@dynamix.com.
We should be doing a plan update to reflect all this soon.
Clan
Page Need A Home? [9:45
am]
Got a couple of places you
can go:
QuakeCity and GameCompass are proud to announce the grand
opening of ClanSite at http://clans.quakecity.net,
a new FREE and insta web hosting service for clans from all gaming genres.
ClanSite offers an simple one-step application, and immediate access to
webspace.
As well as ClanWorld which Redwood posted about:
Clan World is now hosted by Half-Life HQ. Clan World is the new home for all Halflife Clans. They have clan info, messageboards, and online challenges and already host over 50 clans.
Voodoo3
Preview [9:45 am]
3DHardware has completed their preview of
3Dfx's Voodoo3.
There WOULD be boards with a built-in fan though, and as
Tony slipped us that the V3 3k had been run successfully at over 200Mhz in
3Dfx's labs, I would suspect this chip to be one of the hottest things for
overclockers around. Or can you say more than 400 megatexels?
Immortal
& Makaveli [9:45
am]
A surprisingly good pair of
interviews with Immortal
and Makaveli
are at FPS Spectator. The
webmaster / question man is actually very familiar with Quake2 and the
strategies involved which is a fresh change. What is also interesting is the
topic of Thresh having played in the first Quake2 season under an alias and
throwing a match. Immortal speaks pretty openly about what he knew.
Suck!
[9:45 am]
As a member of society it is
my right of passage to bitch and moan as much as possible about the most
trivial things. Have
a look.
Tech [9:45 am]
tntagp.zip tntpci.zip tntnt40.zip
werd
Feeling like a swolen turd
this morning. Gonna dig up some aspirin and try to hop back on the wagon to
keep you puds entertained through the day. :)
I canned the Friday
update btw. It was one of those busy + cant think of a damn thing days anyways.
Hey it's the first miss in over a month, gimme a break eh?
Sunday, February 7 |
Wheel of
Time [8:55 am]
The World of Dreams guys
have posted a new interview
with Warren Marshall of Legend Entertainment. The Legend guys are working
on Wheel of Time for now, then will be moving on to Unreal2 or an Unreal
Mission Pack.
Actually, now that the GT acquisition is done and Unreal2
is out of the bag … things are very much back to normal. We are cranking on WoT
to get it out the door, and the UPak guys are doing their thing as well. My personal
outlook is one of optimism. I see a lot of cool stuff coming down the pipe,
even beyond the next few projects which are cool enough as they are. So yeah,
I’m really excited about what’s happened to Legend in the last few months and I
have to agree that the companies future looks very bright!
While you are there, the
World of Dreams guys have scanned the latest GT ad.
TRIBES
Patch Patch [8:55 am]
Apparently some people who
downloaded the v1.2 patch for TRIBES on Friday have been getting some wacky
errors with a GLU.DLL missing. The monkeys over at Planetstarsiege point the way to this page which should
help you solve that bit of irritation. While you are there, check out the
config page they put together which is pretty helpful.
Blood2
v2.0 [8:55 am]
There is a new page on the Monolith site
giving out a number of details on all the planned fixes/changes to be made to
Blood2 for the upcoming patch. Saw that on VE
Hired
Guns Shots [8:55 am]
The GA-Source guys have
gotten a hold of 15 new
screenshots of Hired Guns. It's a 3D Action/Strategy game which is looking
very hardware-only. :)
QTV
Guide [8:55 am]
It seems there are a number
of people who just cant figure out how to get that QTV action
going with QW. Here's a quote from MadAsylum
This is a way many people to watch a game, without putting
any extra load on a server. It covers everything you need to know to get
QTV working, including voice channel support (talk to other QTV viewers!).
Tech [10:15 am]
werd
Yawn, might wanna check out
the Quake3 messageboard. Paul Steed made a post there the other
day asking for input on clan play to be posted to the board. I'm gonna start
cracking down a bit on the mindless Q1 vs Q2 crap soon.
copyright Steve Gibson 1998 |