Title | Omicron Bots for Classic Quake (or Quake 1) or Quake |
Filename | Obots102.ZIP |
Version | 1.02 (final) |
Date | 1998-03-23 |
Authors | Mr. Elusive (concept, shell model, Quake C coding & programming) |
H2SO4 (concept, cloud model, bottalk, readme) | |
obots@demigod.demon.nl | |
Bot HomePage | http://www.demigod.demon.nl/omibots1.html |
Contents
(in no specific order) | |
ID Software | Quake and QuakeC(?) |
Olivier Montanuy | QuakeC Manual v1.0 |
Steven Polge | for inspiration |
Uwe Girlich | the unofficial DEM format description v1.04 |
Roscoe A. Sincero | lots of ideas for the movement code and several other points of inspiration; the obot FAQ |
Alan Kivlin | for the code to count the maximum number of clients and ideas for the GLQuake support |
Meanstryk | for beta testing to the max, ideas, chat lines, too many things actually |
Greg Howell | AKA Axident; Tiggerskin (+ for giving permission). |
Tigger Clan | for giving permission to us to use their tiggerskin. maxwells@ihug.co.nz (Richard "Jodi" Maxwell) http://homepages.ihug.co.nz/~maxwells/jodi/tiggers/tiggers.html |
Luke Pope | Cowboy Skin (+ for giving permission) |
Alan Yen | Mountie, Punisher and Ironman skin (+ giving permission). |
Kenneth Scott | AKA The Dire Proto-Fiend; skins of Carmack, Qspy, Iceman, Klingon, Terminator, Predator, Robocop, Hitman and Babe, the best head gib ever made, plus parts of the Slaine skin, a well as the Demigod gun (hey...its a cool gun). (+ for giving permission AND finding a certain name error) |
Tim Willits | For his own skin ;) |
Mike McMillen | AKA Judge Dredd; Slaine skin & Happy Slappy skin (+ for giving permission) |
Elver | Bill Gates' Microsoft Skin (using base skin) & Demigod skin |
Okkun | Sven's Swemob Skin |
Gavin Suntop | The Tick's lines, taken from TV/comics. The Tick one-liners: http://www.cu-online.com/~phyber/tick/tickpage.html |
James Kennison | For the great, the fab the one and only ELVIS skin (yep, the King is still alive!!!) (+ for giving permission) |
Itchiban | Turtle skin |
(Who did us a favor, but don't expect that they will make your skin!!! Some might if you ask them nicely)
I consider these people to have made the best CQ skins in the world, and that is the truth...it is the truth that that is my opinion...at this time.... Don't know what my opinion is when you read this...Heheh. Last version I "copulated in a vertical fashion"(=fucked up). I got some of the links wrong....will saying sorry be enough? errare est humanum. Anyway, some sites may still be working, some may be down. James stopped making skins, Elver is too busy doing other stuff.
James Kennison | jamesk@mylink.net | http://www.mylink.net/~jamesk /skinsbyjames/ |
Greg Howell | howellg@ihug.co.nz | http://homepages.ihug.co.nz /usersdirs/howellg (no access) |
Luke Pope | lupope@epoch.ml.org | http://epoch.ml.org/pope/qskins.html |
Alan Yen | Alanyen@planetquake.com | http://www.planetquake.com/qgallery/ |
Kenneth Scott | mfarr@ccinet.ab.ca | http://planetquake.com/skinforge/ |
Mike McMillen | mike.mcmillen@sierra.com | http://www.tigerbass.com/lojindex.h tm |
Elver | Nobody@demigod.demon.nl | http://www.demigod.demon.nl...hey this site looks familiar.... |
The Omicron bot would never
have reached this point without these guys! Many thanks to them.
Legion (Roscoe A. Sincero)
Meanstryk (Brian Bland)
eXorcist (Maarten Winkel)
OoXoO (Brian Hetro)
Wilfred Death(?)
Mr?(Timm Stokke)
Strider(Alan Kivlin.)
Type
of Mod
QuakeC: no
Sounds: yes
Models: yes
Format
of QuakeC
unified diff: no
context diff: no
.qc files: no
progs.dat: yes (for CQuake
v1.06 or later)
qwprogs.dat: no, and Mr
E. is not planning on doing a QW port either.
Description of the Modification
This quake add-on contains the following features (and probably a lot more):
addbot | add one random bot * |
admin | nominate yourself for administrator |
botpathing | toggle bot to learn the map by itself (default=on) * |
bottalk | toggle bot chatting (default=on)* |
botskills | print the skills of the bots |
camname | toggle name of client observer is viewing from |
campmode | set the camping mode (default=detect and punish) * |
chasecam | toggle between eyecam and chasecam |
cmdlist | show a list of the console commands |
cyclecam | cycle the camera to the next bot or player |
dumpbspwaypoints | dump the waypoints to the console * |
humanpathing | toggle bot to learn the map from player (default=on) * |
kascam | toggle KasCam mode (KasCam impulse commands will work when activated) |
menu | show administrator menu * |
nogrenade | toggle the grenade launcher on/off * |
nolightning | toggle the thunderbolt on/off * |
nopowerups | toggle the 666, the quad and invisibility powerup on/off * |
norocket | toggle the rocket launcher on/off * |
noshellcases | toggle the shotgun shell cases on/off * |
nosupernail | toggle the super nailgun on/off * |
noweapons | toggle all weapons on/off * |
observer | toggle observer mode on/off |
observerfly | toggle between flying or walking in observer mode (troubleshooting) |
removeallbots | remove all the bots * |
removebot | remove one bot * |
rocketarena | switch to rocket arena mode * |
serverflags | show several server settings |
skindown | cycle through the skins downward |
skinup | cycle through the skins upward |
stopadmin | exit the administrator function * |
team1 - team8 | join the specified team |
yes | vote yes for administrator candidate |
* only the administrator can utilize this command with success.
The administrator is the first client to log on
to the dedicated server or the client on the listen server...
Specific bots can be added
by typing in the name of the bot on the console. Since the limits
of Quake dictate that there can only be 16 clients maximum, you can only
ask for 15 bots maximum.
demigod | john | bill | tick |
terminator | tigger | ironman | predator |
sven | raphael | bob | qspy |
iceman | happy | tim | elvis |
robocop | cowboy | hitman | mountie |
babe | punisher | slaine | klingon |
skill | sets the skill of the bot 0-3. Note that you can set this variable with .1 increments. It is thus possible to play against skill 2.5 bots for example. |
deathmatch n | sets the dm mode
to dm n.
dm 3 (weapons remain and can be picked up once; ammunition returns after 30 seconds) dm 4 (all players have all weapons, all ammo, 250 health, 200 armor, backpacks also give +10% health; quad does octa damage; more than 300 health =health 100, plus one gets quad and 666) |
maxplayers | To adjust the maxplayer setting, first type 'disconnect', then type 'maxplayers n' where n is the maximum number of player/bots allowed in the game; Quake will allow 16 clients max. then you can continue by typing 'map e1m2' or 'map dm4' for example. |
registered 2 | the patch does not load the models supplied with the bots; this is for low performance/memory systems |
samelevel | specify the number of maps. see Cycle Map & Map Randomizer |
The administrator menu (from console: menu) enables the administrator to change several settings. Select options by entering the number preceding the menu item. (or by typing impulse, followed by that number on the console). See also: Troubleshooting
Deathmatch Menu | Team n Menu |
Yeah, Yeah, Mr.E. implemented
RocketArena into the Obots. Here's how it works...
Copy the Omicron bot progs.dat
to your Rocket Arena directory.
Start Quake with your regular
Omicron bot parameters and '-registerd 2'.
You need to change the -game parameter to the Rocket Arena directory. For
instance '-game arena'.
When the game is started
go to the map you want to play and type 'rocketarena'
on the console.
The KasCam can be toggled with the console command "kascam". After the KasCam has been enabled you can't use any of the bot console commands. See the original KasCam readme for details and KasCam impulse commands.
The camper detection feature
is unlike the patches that just check if a player is standing motionless.
The player is allowed to stand motionless and type messages. The feature
checks if someone is camping near an interesting item (rocket launcher,
red armor etc.), and when a suspected camper is detected every player receives
a message with the name and location of the camper. This is followed by
a 2nd message if the culprit still plies his "outdoor hobby". The camper
receives a personal warning and eventually the camper will be punished.
There are several punishments; some bad, some worse, some real funny (to
others that is) including a mischievous cloud that follows the camper and
lights up his day ;) (now you know what that stupid cloud model is for).
The default mode is "detect & punish", but there is a "detect with
severe punish" mode, and a "detect only" mode as well. It is also possible
to disable both detection and punishment.
BSP waypoints are needed
for the bots to find their way in a given map. All deathmatch levels (DM
1 to 6) are already hardcoded as an added bonus (and because I kept on
whining about it to Mr E....hihi). Making BSP Waypoints for other
maps can be accomplished as follows; A player explores a given map
each time before bots are added, or it can be done once, then saved in
a file on hard disk. In order to accomplish the latter, the following commands
must be executed:
Start Quake with the following
extra command-line parameter:
quake.exe -condebug -game omicron -listen 8
Now load the map to create the BSP waypoints for. Try to walk through the whole map [no camping trips this time ;)]. After playing this map for a while, dump the waypoints to the console. This can be accomplished by typing 'dumpbspwaypoints'. Quit Quake and take a look at the QCONSOLE.LOG that can be found in the omicron bot directory. All text not between braces {} must be removed. Take the .ENT file of the map. (cut the entities from the .BSP file with wordpad or a similar word-processor if there isn't a .ENT file.) Paste what is left of the QCONSOLE.LOG at the end of the .ENT file. To create the new .BSP file with static waypoints use QBSP.EXE (by id) with the following command-line parameter:
qbsp -onlyents ?.ent
where ? stands for the name of the map (which must be the same as the filename of the .ENT file). The map is now ready to be played again, and the bots do not have to "learn" the map, as they will "know" everything already. See also CQuake Features.
This feature enables one to specify up to 64 maps in a configuration file on the server. The bot add-on will either randomly choose a map from these or cycle through them in order of appearance. When randomizing maps there are always three different maps in a row (assuming you specified more than three maps).
You can specify a map by
making an alias with the name 'mapX',
where X implies
an integer in the range 1-64, that executes 'changelevel
mapname' where 'mapname'
is the name of the map to be played.
For instance, one might
create the following alias:
alias map13 "changelevel dm3"
With the server variable
'samelevel' one
can specify the number of maps. Make sure all the aliases with the name
'map1' through
'mapX' are made
where X implies the number of maps.
Setting 'samelevel'
to 0 will play the original CQuake story line.
When 'samelevel'
is equal to 1 the current map will be played forever (broken record effect).
Setting 'samelevel'
to a negative value will enable map cycling of the given number of maps
(i.e. play the same sequence of maps over and over).
Mr. Elusive is much better at CQuake than me...simply
because he spends more time behind the computer playing Doom and CQuake
and another unnamed 3D game with royalty in it. Me, well, I've less spare
time. So we came up with this training scheme and how it should work to
enable me (H2SO4) and the other Clan members (who are worse than me) to
get better at quake and get better results on the internet, so as to defend
the reputation of Clan Omicron.(...which still sucks as of this writing,
but we're getting better...). Rather than keep this for our clan, we decided
to share the bot with the rest of the world. We loved the reaper...but
it is too much of a bot. With Omicron, we wanted to create a bot that was
more human-like in it's qualities; If you were playing on the internet
or LAN, including skins, taunts and the like. It
is the way WE like deathmatch.
So here it its...
Welcome to Omicron's
Basically Obscure Training Scheme (OBOTS).
Your mission, should you decide to accept, is to kill any- and everybody
until you have acquired enough skill to challenge real
persons(tm) over a LAN for a duel in quake. And will they be surprised
by the way your skill has improved. Then you will be surprised. Because
they have also downloaded this bot and improved their skill. Or perhaps
they were so expert at quake they're already at the top, in which case
you know they are bigger nerds than you thought they were.
For this particular training
mission, we've selected a few good men and digitized them (turned them
into bots). Again, the mission of the game is not to kill Shub-Niggurath
or Quake or the Cyberdemon...no, it's far easier than that. Just kill anything
and everything you see...unless you are in teamplay mode, in which case
you should kill anything and everything in sight AND have a few macro's
handy such as "sorry", "oops, I didn't realize it was you", "oh yeah, you
have got my color", "I thought I was on team red", etc.
1.Omicron
Demigod
It's the demigod. She/he/it?
is the<snipped the long boring story etc...>.
Nuff Said.
2.John
Carmack
Yes, kidnapped from id Software
himself. Why else did it take so long before Quake II was released?
Last time I put down John Romero, to see if anyone noticed, but nobody
did except the Dire Proto-Fiend (Kenneth Scott). Go figure, nobody except
a few really know who does what, where, why and how. :(
3.Bill
Gates
We said, "how about it,
Bill?". "No" he said. "It will give you an opportunity to see what OS is
on the local hard drive and transmit this information back to Microsoft.com".
"Nah, still not interested".
"You could advertise Internet
Explorer freely to whomever is playing by chatting".
"OK, I'm in."
4.Happy
Slappy
Da man to put a smile on
yer face...or he ain't happy and he'll slapp-y. Happy Slappy's favorite
rhyme goes like this (by Mike McMillen, who actually was Happy Slappy,
he is now known as Judge Dredd):
(: HAPPY SLAPPY :)
I kill you. You kill me
I killed yer whole damn
family
With a big fat Rocket and
a shot from me to you
Won't you say you'll kill
me too?
5.Terminator
It is a T500. And again,
for each one you gib, there is a new T500 waiting to gib you. Still haven't
adjusted that voice chip to get rid of the accent...
6.Tigger
The hero from Winnie the
Pooh. With a punch (pounce?) to make all cadets wish they hadn't joined
the OBOTS.
7.Ironman
Tony Stark has specifically
asked to join our ranks, seeing his star fade fast while another bat-eared
playboy makes movie after movie.
8.Predator
This guy doesn't say much.
He just wants to collect trophies. Actually, he wanted to join the
Head Hunters TC, but we told him he could indeed collect, but he would
have to relinquish his trophies in order to get the frags...so no deal
there.
9.Sven
Because our extensive project
is funded by the Swedish mob, we had to include one of their controllers
to see the money was well spent. (Hey, I mean, we do have to pay for caterers
and the costumes and the campers (no not the quake type, the caravan type)
where the bots sleep while you turn off your PC...)
10.Raphael
One of the Teenage Mutant
Ninja Turtles(tm). We told him "One pizza for each frag."; Cowabunga!
11.Bob
Some say Bob is one of the
actors who once played in an episode from TAXI. He needed the job. Some
say he's from the movie Taxi Driver (I think) ....so it must be....Robert
deNiro!!!
12.Qspy
Qspy is everywhere ...better
than spycatcher, better than Bond...with a licence to gib.
13.Iceman
This skin is supposed to
dress up the Ice Clan, such **gasp**
beautiful skin....we had to use it!!
14.The
Tick
"Dinner's great! I especially
like how you cut up my hot dogs to look like octopi". "But what this feast
needs, Arthur, is PEZ" and "I'm not a villain lady, I'm vanilla" and "The
Fourth Dimension is just one big crazy do not enter clambake jungle of
weirdity -- and how does it work? Never mind!"
TV Reporter: "Can you blow
up the Earth with your mind?"
The Tick: "I hope not, that's
where I keep all my stuff!"
15.Tim
Willits
Tim said he knew his own
levels so well he could kick anyone's butt he was up against...I mean had
to DM against...yeah that's it.
16.Slaine
Slaine Mac Roth...the Celtic
Scourge...Brainbiter included. No peaceful DEATHS ...heh heh heh!!!
17.Robocop
Robocop has gone haywire...dead
or alive....you're history....You're all carrying illegal fire arms..surrender
them or die.
18.Cowboy
This flea' bitten, leather
slappin' varmit is the meanest, roughest, toughest gunslinger east, west,
north, and south of the river Pecos!
19.Hitman
Hey! you're actually reading
this shit...man go play the bots...get a life, read a book, whatever.....so
I didn't put this mumbojumbo here fer nothin'....hihi... U understanda
mi...U bin in da biga 'ouse? What U in da bigga 'ouse 4 heh? U wanna weara
di concrete shoes?
20.Mountie
Yes, its a mountie to the
rescue. Unfortunately, he's no Mountie, 'cause he'll gib you anyway. But
a damn fine uniform!
21.Babe
Ok, we needed a female bot
as well. In quake 2 we'll include more chicks (no offense ladies, the demigod
is actually a demigoddess you see) if we can get the skins...cause female
skins that look good are about as abundant as the number of Bill Gates'
x-mas greeting cards sent to Larry Ellison (Nerd pun here).
22.Punisher
What's a guy to say...punish
everybody...that's what he's here for...excellent skin....
23.Elvis
Presley
From beyond the grave he
returns like a bad rerun. Yes folks, it's the only king of rock and roll.
Now go tell your mommy that you've seen Elvis....and gibbed him countless
of times, you hound-dog you!
24.Klingon
We kidnapped this one from
the Paramount studios. We think his name is K'Tesh and he doesn't speak
the stupid Federation language. His universal translator was damaged while
testing the rocket launcher. His favorite line seems to be "tlhlngan Hol
Dajatlh'a'", whatever that means.
You. :)
So don't mail us about these!!!
If you think you have discovered a bug in the obots (and you have read the ENTIRE documentation first), Buzz off...The OBOTS are finished ...finito ...done ...klar ...af ...fin ...sudah finis, we're NOT gonna update it anymore...or anyless...or anyhow; anyway, if you have comments, suggestions, flame, joboffers, poetry, funny anigifs, feel free to send email to obots@demigod.demon.nl oh and please no questions about "can I have the code...please", "how do your bots... and what is the specific code", "How do you like this level that I've made...", "why no QW ports?", "I've compiled my own static waypoints but they don't work...here's the file... can you...they're for DM4...", "will you do a Q2 port?", and all that..Mr Elusive says he will take his code to the grave ...(no e-mail with questions like "Where will you be buried and where can I hire a shovel?" either)...unless trinity comes out and he has a change of heart (no not a heart transplant)...but then it will be a public release only.
Don't mail us about the console
command 'omicron'
either!!!
Our thanks go out to all
the beta testers (couldn't have done it without ya...althoughÿmaybe,
but it wouldn't have been finished so soon), Olivier
Montanuy (QuakeC Manual), Steven
Polge (you know, the guru of the reaper bots...we're
not worthy), the ENTIRE team at iD
((oooh, we're not worthy)times 40), Uwe Girlich
(DEM format), Roscoe A. Sincero
(several other points of inspiration), Alan
Kivlin (some code to count the maximum number
of clients), Judge Slappy(Mike
McMillen), for the skins and for giving me
such a light sentence in relation to the grieveous mental harm I have visited
upon his honorous person ;), Meanstryk
(several ideas), Greg Howell
(tiggerskin..it rocks!), Tigger Clan,
Luke Pope (skindude),
Alan Yen (another
skindude), Kenneth Scott
(Heard nothing for a long time...then he tanks us for using his' skins..no
sir..thank YOU for enabling us to bask in such glorious artwork!!!), Tim
Willits (did he really do his own skin?),
James Kennison
(for Elvis' cool skin (so I'm thanking his wife for suggesting he'd make
the skin)), me
(I'm so nerdish at times) for telling Mr E. to help me get my quake skills
up, Mr Elusive
(oh I'm not worthy), his oversized monitor, the
3Dfx guys (for the Voodoo Chip), Gordon
Moore (for the well designed PC ...NOT), Bill
Gates for directX..he wish, I love gibbing
a skill zero Bill), the Pope,
demigod, Mr.
E's parents, his grandparents, my neighbors,
their cat, the fleas on the mongrel..eh..cute beastie, still readin' huh?
okay let's really do something fun..(at your own risk of course)....type
"omicron" on the console ...see what happens ...heheh ...Webster's New
Dictionary and Thesaurus (some dinosaur I guess), [concise edition, 1990]
(for Latin texts), Marc Okrand's
"The Klingon Dictionary" (for the Klingon texts), Marvel,
DC and all those
other publishers for all the comic characters used, movies for the phrases
for the bots, the Team Evolve
"Painkeep", because we copied their copyright paragraph (we couldn't think
of one ourselves), the Black list;
yes we've put an official black list on the net and to id and Ramshackle
to ignore people put on this list (latest news: so many people were put
on the black list is has been taken offline; it proved too heavy and the
line was about to snap); John MClancy..for
being the first to report the player to player chat feature...heheh, and
a useful suggestion (failed my save there). If we haven't mentioned you,
and you know/think you deserve credit...well, here it is...THANKS!!!
Copyright and Distribution Permissions
Team Omicron grants to the
final end user an exclusive right to freely distribute this production
in its undisturbed and unaltered entirety provided no exchange, monetary
or otherwise, is requested.
All other media entities
are expressly excluded from this right prior to acknowledge and consent
from Team Omicron or one of Team Omicron's duly appointed representatives,
agents or subsidiaries.
By using this product you agree to exempt, without reservation, the authors and owners of this production or components thereof from any responsibility for liability, damage caused, or loss, directly or indirectly, by this software, including but not limited to, any interruptions of service, loss of business, or any other consequential damages resulting from the use of or operation of this product or components thereof. No warranties are made, expressed or implied, regarding the usage, functionality, or implied operability of this product. All elements are available solely on an "as-is" basis. Usage is subject to the user's own risk.
The typing of omicron on the console is also at the typer's own risk.
Rocket Arena is the property of David 'crt' Wright.
real
persons(tm) copyright by GOD
Authors may NOT use these
modifications as a basis for other publically available work.
You are reading this, so you must have it, so why would you need another one?