2. Quake, the game

Quake belongs to the genre of the first person shoot-em up games. The game takes place in a real-time indoor environment. The player walks through a virtual 3D world. Quake has a singleplayer and multiplayer mode.

2.1 Singleplayer

In singleplayer mode there are two basic goals. First stay alive. Second, get out of the place you're in. The first area a player enters is the start level which has three short hallways. The player can select the skill to play at by choosing one of the hallways. After the skill halls, you're in a room with four exits. Each exit leads to a different military complex, at the end of which is a slip gate leading to a new dimension. The dimensions (episodes) are Dimension of the Doomed, Realm of Black Magic, Netherworld, and The Elder World. Each dimension takes six to eight levels. When the player completes an entire dimension a rune and another slip gate is found which returns the player back to the start level. When all the dimensions are completed the player is able to enter the final level. The player has finished the game when all dimensions and the final level are completed. The player will be obstructed by several enemies and has to kill them to stay alive. The player has disposal of several weapons to achieve this. There are also several useful items which can be picked up and help completing the dimensions. The player starts a dimension with 100% health. When the player's health drops below 0% the player dies and will have to restart the current level.

2.2 Multiplayer

In multiplayer mode up to 16 players can play Quake together. The players see each other walk around in the Quake environment. It is possible to communicate by sending messages which are broadcasted to all the players. Quake supports three multiplayer game types: cooperative, deathmatch and teamplay.

Cooperative

In cooperative mode the goals of the game are the same as in singleplayer mode. Several people can try to achieve these goals together.

Deathmatch

In deathmatch mode the goal is to kill the other players. Everyone is on his/her own. The score of a player is increased for every kill (often called a frag). It is possible to set a time and frag limit. When one of these limits is hit or one of the players exits the level the game stops. The winner is the one with the highest frag count. There are three deathmatch sub modes which influence the respawning of items in the game. In deathmatch mode 1 the powerups and ammunition boxes are gone after picking them up once during a game. The weapons will respawn after 30 seconds. In deathmatch mode 2 the powerups and ammunition boxes won't respawn. The weapons do not disappear and respawn but stay available for other players. A player can't pick up a weapon when it is already part of his/her equipment. In deathmatch mode 3 the powerups and ammunition boxes do respawn and the weapons stay like in mode 2.

Teamplay

In teamplay mode everything is the same as in deathmatch mode except the players can create teams. By selecting the color of the player's pants he or she can join a team. The three sub modes also exist in teamplay mode. A team member tries to kill all members of the other teams. The winning team is the one with the highest accumulated frag count of all players in that team. In teamplay mode it is also possible for a player to send messages to only the members of the player's own team.

2.3 Getting about

Walking. The player can use the 'forward', 'backward', 'moveleft' and 'moveright' keys to move in the specified direction. Turning left or right is done with the 'left' or 'right' keys or by sliding the mouse to the left or right.

Running. The player can hold down the 'run' key to double the speed.

Jumping. The player can tap the 'jump' key to jump. The player jumps further if moving forward, and jumps higher if moving up a slope at the time.

Swimming. When underwater, the player can aim in the direction he/she wishes to go, and move forward. The player has full three-dimensional freedom. The 'jump' key is used to move straight up towards the surface. Once on the surface, the player can tread water by holding down the 'jump' key.

Shooting. The player can tap the 'shoot' key to fire. The player can hold it down to keep firing.

Using objects. There's no special key to use objects. The player can push a button or open a door, by walking up to it. To ride a platform, the player can step on top of it. If a door won't open or a platform won't lower, the player might need to do something special to activate it.

Picking up stuff. To pick up items, weapons, and powerups, the player has to walk over them. When an item isn't picked up this means the player already has the maximum possible of it or the item is inferior to what the player already has.

2.4 Environmental Hazards

Physics

The physics in Quake are like in reality. However the amount of gravity can vary from level to level.

Water

Safe enough unless the player stays under so long he/she starts to drown. The player has to come up for air periodically to prevent this. In water a player moves slower than by walking or running.

Slime

Hurts the player instantly and keeps on hurting. The player should stay out of slime unless the player has a biosuit.

Lava

The player should keep out of lava because it's extremely deadly.

Explosions  Radioactive containers

Radioactive containers are in some military bases. Shooting these things unleashes a big explosion. The player should be careful and may not want to stand too close in a firefight. Grenades and rockets cause explosions too, of course the blast can hurt the player if too close. Besides that explosions will hurt when too near, the player will also be blown away.

Trap

Quake has many different traps. Traps can't be classified because they come in many varieties, monsters in ambush, spike shooters, crushing walls, trapdoors, etc.

Secret

Secrets are hidden lots of ways. The player might need to shoot a button, kill a monster, walk through a secret motion detector, etc. All secrets in Quake are indicated by clues. An angled texture, a light shining under a wall, a strange sound anything might be the clue. Something prominent in a room might be decoration or it might be the clue.


2.5 Structural systems

Button

Buttons are activated with a touch.

Shootable button

Some buttons can't be triggered by touching them. These buttons are most often in a spot the player can't reach. The player should shoot at these buttons to activate them.

Floorplate

Floorplates are activated by stepping on them.

Door

Most doors open at the players approach. If one doesn't, the player should activate a button, floorplate, or have a key to open the door. Some doors are camouflaged and open secret areas. Almost all secret doors open when they are shot or hit with an axe. The rest are opened by hidden pressure plates or buttons.

Secret Door

Some secret doors have to be triggered by hidden buttons or floorplates. Others open when the player shoots them. These secret doors mostly have a distinctive looking texture.

Elevator

Elevators go up and down. When the player steps on top of a elevator, it rises to its full height, and usually only lowers when the player steps off. Some elevators first have to be lowered via a button or pressure plate before they can be used by stepping on top of them.

Lift

The lifts always have to be activated by a button or pressure plate. Depending on the initial state the lift goes up or down when activated. The lift moves back to the original position after some time.

Platform

Platforms follow tracks around rooms or levels. Some have to be activated by buttons or pressure plates, others move around constantly.

Bridge

Bridges are activated by buttons or pressure plates. Some bridges will stay in the extended position after being activated. Others will return to there initial position after some time.

Teleporter

These are distinctive in appearance and emit a unique sound. A player stepping into a teleporter, is instantly transported to another teleporter, or on top of a teleport pad. If the player is teleported directly on top of somebody else, he or she is killed instantly.

Wind tunnels

These tunnels will transport the player to other areas. Usually the player can jump up into the tunnel and will be pushed to another place by the wind.

2.6 Weapon characteristics

Axe

This weapon is a players last resort. Every player will always have this weapon. It's only useful at very close range but at least this weapon doesn't use any ammo. A player can perform a maximum of 2 swings per second with the axe. One hit with the axe does a damage of 20 hit points.

Shotgun

This is one of the basic weapons a player will always have. The shotgun uses one shell per shot. Firing the shotgun gives an instant hit. The shotgun has a maximum fire rate of 2 shots per seconds. Firing with the shotgun frees 6 bullets each applying a damage of 4 hit points.

Double-barreled Shotgun

This weapon uses two shells per blast. It's more useful at close range because its shot pattern is very loose at long range. The reloading of this weapon takes some time and this weapon also gives an instant hit. The super shotgun has a maximum fire rate of 10 shots per 7 seconds. Firing the double-barreled shotgun frees 14 bullets each applying a damage of 4 hit points.

Nailgun

Two barreled gun that shoots nails. The nails are fired at a high rate but are moving slow compared to for instance the bullets of a shotgun. The nailgun shoots nails at a rate of 10 per seconds. Each nail applies a damage of 9 hit points.

Super Nailgun

Gun with four cyclic barrels that fires spikes. The spikes do more damage than the nails fired by the nailgun. The fire rate is also 10 spikes per second and the spikes are moving at the same speed as the nails of the nailgun. Every spike uses two nails ammo and applies a damage of 18 hit points.

Grenade Launcher

This weapon fires grenades which bounce off the wall or floor. When a grenade hits someone, it explodes. If it misses, the bomb sits on the floor for a moment, then explodes. The grenade launcher uses rockets as ammo. This weapon can launch at most 10 grenades per 6 seconds.

Rocket Launcher

This weapon fires rockets that will explode as soon as they hit something. It's preferred to use this weapon at mid to far range because the rocket impact will also damage the gunner when used at close range. It is possible to fire up to 10 rockets per 8 seconds.

Thunderbolt

With this weapon the player is able to fire a constant lightning at the enemy to deliver a tremendous amount of damage. This weapon is often called the lightning gun for an obvious reason. The thunderbolt uses cells as ammo and uses them at a rate of 10 cells per second. A hit lasting a second with the thunderbolt applies a damage of 300 hit points. Firing the thunderbolt in water, slime or lava will result in an explosion damaging everyone in a certain radius.

2.7 Items

The items are spread throughout the level, where some are in secret areas. An item is picked up by walking over it. When an item isn't picked up this means the player already has the maximum possible of it or the item is worse than something the player already has. There are five items types: ammo, powerups, weapons, keys and runes.

Ammo

The eight weapons use four types of ammo. Each ammo type comes in two flavors, small and large. The large boxes carry twice as much as the small ones.

Shells

For shotgun and double-barreled shotgun. A small box holds 20.

Nails

For nailgun and super nailgun. A small box holds 25.

Rockets

For grenade launcher and rocket launcher. A small crate holds 5.

Cells

For the Thunderbolt. A small battery has 6 charges.

Powerups

The powerups are used instantly when picked up. All powerups except health and armor burn out after a while.

15 Health25 HealthHealth

Adds to the players health up to 100 percent. It comes in packages of 15 and 20 percent.

Green ArmorYellow ArmorRed ArmorArmor

Comes in three flavors; green, yellow, and red, from weakest to most powerful. Better armor gives more protection against weapon hits of enemies.

MegahealthMegahealth

Gives the player 100 additional hit points. After a few seconds, all hit points over 100 start to drain away slowly.

BiosuitBiosuit

Gives the player the ability to breathe underwater and swim through slime without harm. Does not protect against lava.

Ring of ShadowsRing of Shadows

Renders the player almost totally invisible. Only the player's eyes can be seen.

666Pentagram of Protection

Renders the player invulnerable.

QuadQuad Damage

After picking up this powerup the weapon used by the player delivers four times the damage.

Weapons

Picking up a weapon gives the player the ability to use it, that is shoot with the weapon. A player also gets some additional ammo for the specific weapon so the weapon can be used instantly. The axe and shotgun aren't available as items because the player has them by default.

Double-barreled Shotgun

Gives the player the doube-barreled shotgun and 15 additional shells.

Nailgun

Gives the player the nailgun and 30 additional flechettes.

Super Nailgun

Gives the player the super nailgun and 30 additional flechettes.

Grenade Launcher

Gives the player the grenade launcher and 5 additional rockets.

Rocket Launcher

Gives the player the rocket launcher and 5 additional rockets.

Thunderbolt

Gives the player the thunderbolt and 15 additional cells.
 

Keys

The keys are only available in singleplayer mode. With keys certain doors can be opened to give access to certain areas.

gold and silver key
gold and silver key card
gold and silver rune key
 

Runes

The runes are only available in singleplayer mode. At the end of a dimension (episode) the player can find a rune. When all runes are collected the player is able to enter the final level.

Dimension of the Doomed
Realm of Black Magic
Netherworld
The Elder World